GTA: VR with Vive support


Finally working on this again after a month or so now that summer's here. Got basic Vive support working!

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OpenGS1 - Open Source GraalScript1 reverse engineering and implementation


For any Graal players who happen to follow my blog, I finally got around to reverse-engineering GraalScript1 and re-implementing it in an open-source package. Complete with lexer, parser, compiler, and stack-based VM, I present OpenGS1.

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Duck Hunt VR at NJIT's Minicon


Here's a clip of some guy playing my Duck Hunt VR game at NJIT's student-organized Minicon on the HTC Vive. Minicon is a gaming and anime convention hosted on campus. Each year, there's an indie game expo for students and alum to showcase games/experiences they make. There's a few commercial games, but usually it's just hobby projects and "experiences". I brought Duck Hunt VR along, and made some fun upgrades for the con as well, like adding a real NES Zapper!

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Virtual reality GTA: V with hand tracking for weapons


I'm really not sure about this. I feel horrible about making this. You actually feel guilty. My mouth dropped the first time I shot someone in my GTA: V VR setup. Follow me on Twitter for updates.

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Duck Hunt VR Postmortem (Global Game Jam 2016)


So, this year at Global Game Jam, I decided I wanted to do something with VR. I've had an Oculus Rift DK2 for a while, but I never really got around to using it. I sat down for about 24 hours and made a fun little retro throwback to Duck Hunt on the NES. Check it out!

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