Wii U Gamecube Controller Native Support in Unreal Engine 4

I've been spending some time learning UE4 in the last week or so, in preparation for Global Game Jam. I'm also working on a UE4-based platform fighter, and I don't have any controllers other than my Gamecube controller that I use to play Smash Bros. Melee on my desktop, so I added support for the Wii U adapter in UE4!

I basically just reimplemented Dolphin's support for native controllers, but in the form of a UE4 plugin. Check it out when you get a chance.


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